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| MUST READ. Please go here before you post anywhere else. These rules of the forum and roleplay are extremely important!
| 26 | 130 | Fri Jun 26, 2015 3:33 am Lord Blazy |
| | Here is where you post your character topic to submit your characters!
| 23 | 119 | Fri Jun 26, 2015 3:33 am Lord Blazy |
| Look here to find out about News and other important things you may need to know about the forum and its up and coming events.
| 8 | 13 | Wed May 07, 2014 6:11 pm Lord Blazy |
| Here you can post ideas and suggestions you have for the forum. Please keep them respectful, though. Moderator: Moderators
| 1 | 1 | Tue Oct 22, 2013 11:46 pm Lord Blazy |
| Talk about anything here! Discuss roleplay ideas, introduce yourself, play a forum game, anything really. As long as it follows the site rules! Moderator: Moderators
| 18 | 73 | Sat Apr 11, 2015 6:23 pm Dethrix |
| | Post your welcome and introduction topic here, as well as your absence and final goodbye topics! This is like the gateway to Camp Jupiter's members! Moderator: Moderators
| 12 | 39 | Sat Apr 11, 2015 6:23 pm Dethrix |
| | If you have any questions, concerns, or anything that needs an answer, post it here! Moderator: Moderators
| 1 | 1 | Sun Oct 20, 2013 1:57 pm Hawk |
| | Here you can plot roleplays and adventures with other members for you and your characters. You may discuss your plots, plan out plots, or ask if anyone is interested in joining your plot here.
| 3 | 29 | Thu Nov 21, 2013 9:53 am Jasonhero |
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| The entrance to Camp Jupiter. Moderators: Moderators, Praetors
| 4 | 34 | Sat Jun 13, 2015 3:38 am Lord Blazy |
| | This tunnel lies between two tunnels of a highway in San Francisco. It is easily hidden from humans by The Mist, but demigods can spot it easily. There are usually two guards standing in front of the metal door to make sure only those welcome get in. The tunnel leads directly into camp. Moderators: Moderators, Praetors
| 3 | 24 | Sat Jun 13, 2015 3:38 am Lord Blazy |
| | This river you must cross before entering Camp Jupiter. It runs along the border of camp and stops as a lake. Any mark from the Greek will be washed away in this river, such as the Mark of Achilles. Think wisely before you enter this river, for you may regret it later. Moderators: Moderators, Praetors
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| | The narrow gate on the side of the encampment that faces the river. It leads to the inside of the fortress and is usually closed -- for obvious reasons. Moderators: Moderators, Praetors
| 1 | 10 | Thu May 22, 2014 5:24 pm Labyrinth-Designer |
| The road that runs between the sections for the baths, barracks, and other buildings near the Little Tiber. The road is usually not empty, filled with campers milling about or rushing to and fro from building to building. Moderators: Moderators, Praetors
| 2 | 20 | Sat Feb 01, 2014 4:47 am Labyrinth-Designer |
| The headquarters of Camp Jupiter. An awe-inspiring building two-stories high made from gleaming and immaculate white marble with a portico and columns that add to the majestic and imposing qualities of the building. A deep violet banner with the golden letters "SPQR" is hung over the doorway. Moderators: Moderators, Praetors
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| An indoor bath house in the style of the bath houses from Ancient Rome (but much more sanitary). They often say that you haven't lived until you've had a Roman bath. Moderators: Moderators, Praetors
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| The Cohorts are like the cabins in Camp Jupiter. There are five in all are you are organized into a Cohort once you are accepted by both the Praetor(s) and the Legacy. Each Cohort has a stereotype to them, but this stereotype doesn't always hold true for every member of said Cohort. These buildings are like meeting/common rooms for the members of that Cohort. Moderators: Moderators, Praetors
| 8 | 26 | Thu May 15, 2014 1:40 am Labyrinth-Designer |
| | The First Cohort is considered the "pride" of Camp Jupiter. The members of the first Cohort are considered elite among the camp, however, this is just a stereotype and doesn't always hold true.
Cohort Leader(s): To Be Determined Moderators: Moderators, Praetors
| 1 | 1 | Thu Oct 17, 2013 6:20 pm moon |
| | Like the First Cohort, the second is considered to be made up of the more "elite" campers in Camp Jupiter. It is one of the large Cohorts as well as one of the harshest and most competitive.
Cohort Leader(s): To Be Determined Moderators: Moderators, Praetors
| 2 | 5 | Thu Jan 23, 2014 11:51 am anttu |
| | As you can guess, the large the number of the Cohort, the lower their social/stereotypical status among Camp. The Third Cohort isn't the least disliked or elite, but they aren't up with the First or Second either. They lie in the middle, but are often grouped in the lower standards.
Cohort Leader(s): To Be Determined Moderators: Moderators, Praetors
| 1 | 2 | Sun Jan 26, 2014 12:19 am Scelestus. |
| | The Fourth Cohort is often grouped with the Third. In the middle. They aren't considered very high up as far as talent goes are often considered lower on the scale. However, they are still generally high and mighty. They'll often be the one poking fun at the Fifth Cohort, even though they aren't much better in the eyes of the other campers.
Cohort Leader(s): To Be Determined Moderators: Moderators, Praetors
| 1 | 1 | Thu Oct 17, 2013 6:22 pm moon |
| | The Fifth Cohort is considered unlucky. The lowest of the low. Their enthusiasm is also rather low. But really, would you be excited if you were ruthlessly mocked by your fellow campers? There are many rumors circling around about the Fifth Cohort. That they bring bad luck to most situations is the most common.
Cohort Leader(s): To Be Determined Moderators: Moderators, Praetors
| 3 | 17 | Thu May 15, 2014 1:40 am Labyrinth-Designer |
| The residence building of camp. Campers are rarely inside the Barracks unless they're sleeping, retrieving their things, or getting their weapons. When presenting newcomers, the cohorts will gather in front of their barrack buildings for the ceremony where cohorts are decided upon. Moderators: Moderators, Praetors
| 2 | 14 | Wed Feb 05, 2014 8:34 pm Lord Blazy |
| | The barracks of the first cohort. This building isn't particularly different from the others, but it seems to be just a fraction amount stronger and sturdier as well as maybe a little more tidy than some of the other barrack buildings. Fitting for one of the more esteemed cohorts of camp. Moderators: Moderators, Praetors
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| | The barrack building of the second cohort. This building is also not very very different from the others, though like the barracks of the first cohort, the building can be considered a little better groomed than the barracks of another cohort and slightly more intimidating if you know the people who inhabit it. Moderators: Moderators, Praetors
| 1 | 3 | Wed Feb 05, 2014 8:34 pm Lord Blazy |
| | The barracks of the third cohort. Being the cohort of the number that as in the middle or the others, the third cohort is considered the more average cohort and the building reflects it. Neither strong and neat as a pin nor somewhat shaky and less well taken care of. This building is basic and mediocre. Moderators: Moderators, Praetors
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| | The barracks of the fourth cohort. Because the fourth cohort is generally considered a little little skilled than the other cohorts but not quite on the same level as the fifth cohort, their building is more like the third cohort's barracks than the fifth's. It doesn't stand out among the other buildings and doesn't seem particularly neat or sturdy. Moderators: Moderators, Praetors
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| | The barrack building of the fifth cohort, the most ridiculed cohort. You can imagine the enthusiasm of someone who is placed or find themselves in the fifth cohort, and that enthusiasm is displayed in the state of their building. While generally having the same structure as the other buildings, this buildings is a little less well cared for and a bit more derelict looking than the others. Moderators: Moderators, Praetors
| 1 | 11 | Mon Jan 27, 2014 1:22 am Labyrinth-Designer |
| A road like the Via Principalis but much longer, extending from Certain Death to all the way to Temple Hill and New Rome. Rows of shops line the Via Praetoria and it's quite a nice stroll from Certain Death to New Rome. Moderators: Moderators, Praetors
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| | A broad gateway that stands between the camp and the road that leads to the city. Moderators: Moderators, Praetors
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| The Field of Mars is a battle field as well as where the War Games are played once a month. The ground is scorched and there is no grass that grows in this area. It looks as though it was the site of an actual war, which is a rather accurate statement since the campers take their War Games very seriously. Moderators: Moderators, Praetors
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| Here lies Temple Hill. This is a sacred area of Camp Jupiter. Sitting atop this hill are four temples dedicated to four of the Roman Gods. Campers may go here to pay respects to their godly parent, but don't goof off. These are considered sacred ground. Moderator: Moderators
| 2 | 8 | Tue Nov 11, 2014 12:02 am moon |
| | Jupiter Optimus Maximus is the largest of the temples and is dedicated to the camp's name sake, the god Jupiter. Jupiter is considered the King of the Roman gods and is the Roman equivalent of Zeus. The temple is tall and made of polished marble. There is a large, golden statue of Jupiter in the Temple and this is also where the Camp's Aurgur spends his time sacrificing and praying to the gods for prophecies and luck. Moderator: Moderators
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| | Mars Ultor is a temple made to honor Mars, the Roman god of war. Mars is honored and praised among Romans, which is why there is a temple to honor him. Mars Ultor is a red and bronze building and is the second largest of the four that sit atop Temple Hill. Like Jupiter Optimus Maximus, Mars Ultor is a sacred place and should be treated as such. Moderator: Moderators
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| | Bellona is the Roman goddess of war and battle. Her temple is the third largest and is made entirely of bronze. It shimmers and glows in the light and has an architecture similar to Jupiter Optimus Maximus, only not as "Optimus" and "Maximus". It's much smaller than Mars Ultor, but is still a rather large building. Moderator: Moderators
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| | Pluto, the Roman god of death and all things below the earth and wealth. This alter is the smallest of the four. It can easily be considered a shack. The building is dark and appears to be made of Obsidian. While it is a sacred temple like the others, this temple remains generally empty compared to the others. Moderator: Moderators
| 1 | 7 | Tue Feb 04, 2014 8:57 am Labyrinth-Designer |
| The Pomerian Line is the entrance into New Rome. Before being allowed to cross the Pomerian Line, one must pass the statue that guards New Rome and its inhabitants. Terminus and his young volunteer, Julia. The two are like airport security. They check ID's, remove all weapons and hurtful objects, even including oversized bottles of sunscreen. Moderator: Moderators
| 8 | 98 | Tue May 13, 2014 11:01 pm Labyrinth-Designer |
| | New Rome is a place where grown demigods can go to college, start a family, buy groceries and have their own life away from the threat of monsters. Only demigods or children of demigods are allowed in New Rome. New Rome is also where the official meetings of the legion and other associations are held. Moderator: Moderators
| 1 | 43 | Thu Nov 07, 2013 10:41 pm Labyrinth-Designer |
| | Senate meetings are held in the Senate House, which is generally explanatory. The building is generally small, compared to the others in New Rome that is. Moderator: Moderators
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| | The Forum are what remains of past government buildings. Tall, polished marble blocks stand in a row and are actual pieces of the old, decrepit buildings. This is a shrine of sorts to remember Rome's past. Moderator: Moderators
| 1 | 18 | Sun May 04, 2014 11:28 pm Labyrinth-Designer |
| | Circus Maximus is a large arena for viewing fights and dueling as well as training grounds for the inhabitants of New Rome. There are weapons available inside the arena, but they may not be taken out. On days of public fights, Circus Maximus is closed for training. Moderator: Moderators
| 4 | 25 | Tue May 13, 2014 11:01 pm Labyrinth-Designer |
| | The Coliseum is a very large building. It has the same architecture as the other buildings and the same as it was in ancient Rome. The Coliseum is where meetings to discuss quests and legion business meetings are held. Moderator: Moderators
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| | The Aqueduct starts out in New Rome and runs into Berkeley Hills. The Aqueduct is a canal and water route system that gives water to New Rome and its inhabitants. Moderator: Moderators
| 1 | 9 | Sat Oct 19, 2013 12:41 am moon |
| The Lake is where the water from the Little Tiber runs in. It is warm most of the year, due to the temperatures, and is open for swimming. Though at the Roman camp, demigods would rather train that swim and "goof off". Part of the Lake goes into New Rome, but the other is located in Camp Jupiter. Moderators: Moderators, Praetors
| 1 | 11 | Tue May 13, 2014 7:08 pm moon |
| These hills are located to the north side of the camp and act as a border of sorts. Moderators: Moderators, Praetors
| 2 | 31 | Thu May 15, 2014 9:47 pm Labyrinth-Designer |
| These hills are opposite of the Berkeley Hills and are located on the south side of the camp. They also act as a border. Moderators: Moderators, Praetors
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| Want to go out on a quest? Shopping? A family visit? Make your topics here! Moderator: Moderators
| 1 | 4 | Sun Oct 27, 2013 1:05 pm BEAN |
| | Mount Diablo is directly outside of the camps borders and is located to the east of camp. Moderator: Moderators
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| Do you have a story? A novel? A poem? Or any other written work? Would you like to share it with others? Post your literary work here for critiques, compliments and more! Moderator: Moderators
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| Here is where old or dead topics are locked and stowed away to keep the site nice and clean. Moderator: Moderators
| 21 | 197 | Thu Nov 08, 2012 11:37 am Eona |